I'm trying to make a game, and the camera goes beyond the walls of the room. Is there a way to stop the camera from doing that? Also, if it cannot be done without logic bricks only, can I please have a thorough explanation of the code used?
I'm basically trying to implement a system where if the camera collides with a wall, it moves a little forward.
I understand how this is a "noob" problem; but quick searches online either revealed methods that did not suit my needs, or methods that did not work.