# Fastest way to remove an inset?

I created this inset on a cylindrical part of the model, then decided I didn't want the inset anymore. What's the easiest way to remove it? I tried Dissolving Faces and Dissolving Edges, to no avail.

# Delete edge loops

1. Switch to face select mode (⎈ Ctrl↹ Tab>Faces)

2. Select the face loop inside the inset (⎇ Alt RMB on an edge. See How can edge rings be selected in a predictable way?)

3. Switch to edge select mode (⎈ Ctrl↹ Tab)

4. ⎈ Ctrl⇧ Shift⎇ Alt RMB on an edge to deselect the edge ring.

5. ⌦ Delete> Edge loops (the menu accelerator G can be used for extra speed)

# Scale and remove doubles

This is only really practical if your inset is aligned to an axis. Setting up custom axes and such would sorta defeat the purpose. However, if your inset is aligned (as it appears in your case), then this might well be faster than the first method.

1. Select the inset as shown in your screenshot

2. Scale to 0 along the Z (or whatever axis your inset is aligned to) (SZ 0)

3. W> Remove Doubles, or WE if you use the menu accelerator.

4. ⌦ Delete> Faces (⌦ DeleteF with the menu accelerator).

Apologies in advance if the gifs are too fast. I was attempting to show what it looks like at sortof-full speed, but I'm not sure if it's possible to follow at gif framerates..

• Wow. I know I'm not supposed to use this comment for thanks, but you taught me so much more than I knew possible (e.g., menu accelerators). And the whole post is so clearly written—and illustrated! Thank you. If this comment should be deleted, hope you see it first. – Aubrie Aug 12 '15 at 4:30
• @Aubrie Glad I helped :) While writing thanks in answers is discouraged, there's nothing really wrong with putting meaningful feedback in a comment. – gandalf3 Aug 12 '15 at 8:14