Im trying to show a downspout eroding the soil away as an example.
I have tried: A. Using a boolean to deform over time the (ground mesh(obstacle) OR animating shape keys for the (ground mesh(obstacle).
B. I then baked the fluid simulation and it does not follow the animated deformation?
It is driving me nuts, i did get this to work in MODO but I am falling in love with Blender and its community.
Please help me..