I want to model a pointy mesh but I don't know what the right method is, because I have tried multiple of them and they doesn't seem right.
I tried to do it by linking every vertex to a single vertex at the tip. The problem with that is that I won't be able to use a loop cut to sharpen the edges if I want to use a subsurf modifier after that, since I believe it doesn't work with triangles.
Then, I tried to do it with four vertex linked in a same position and individually linked to the four others vertex of the mesh. I'm wondering if this is a clean way to do it because those four vertex are not really necessary, if it is to place the loop cut.
The problem with that tho is that when I work with a mirror modifier on the X and Y axis, there will always be a hole in the middle (invisible when shrinked) since I can only link three vertex. Is that a problem ?
Thanks for the help!