I was wondering if it is better or not to use loop cuts on a mesh when they are not really necessary to the shape of the mesh while using a subsurf modifier to make the spaces between each vertex approximately even, and to make the model smoother.
Here is an example: on this sword I'm modelling, there is quite a big gap on the blade without loop cuts because I don't need them for the shape of the blade.
Should I use those loop cuts to make the model cleaner or can I leave it as it is?
Thanks for your help!