I'm trying to add a specularity map to a mesh with a color map shader already on it. However, when I attempt this, I seem to have to choose between one shader or another (see the
glossy shaders in the materials tab in this screenshot of my screen
They just toggle back and forth, letting me use one or the other but not both.
So, do I have to remove the color image texture, and then somehow do this another way? Or is there a simple way just to add it? I was trying to follow this tutorial but it seemed like a really long way to go about it. Is there a simple, shorter way to do this?