I've tried everything to take that shine off. Turned 'shininess' down, specular, turned the lights way down low, everything. Why is it still so insanely shiny? :D

Here's my code (and the json model file). Takes a while to load.

  • $\begingroup$ You can demonstrate this with a much smaller file too, use a Suzanne or something and try to reproduce it. $\endgroup$
    – zeffii
    Aug 10, 2015 at 5:14
  • $\begingroup$ Maybe the settings are completely different in Suzanne? $\endgroup$ Aug 10, 2015 at 5:15
  • $\begingroup$ That's exactly my point, the subject of the model is not what's causing the high specularity. it's a materials vs lights vs polygon density thing. Investigate other models of cars shown in three.js to see if you can learn from them. $\endgroup$
    – zeffii
    Aug 10, 2015 at 5:21
  • $\begingroup$ Got it, thanks. Polygon density? How does that alter the specularity? $\endgroup$ Aug 10, 2015 at 6:04
  • $\begingroup$ imagine if you have a curved surface, and two meshes . one with super high density, the other with barely enough polygons to give a the surface its curvature. The mesh with the low density but high specularity will have fewer normals to average between, and will show its brightest spots as much larger areas. Higher density is more normals, and fewer faces that directly aim the light bounces into the camera. $\endgroup$
    – zeffii
    Aug 10, 2015 at 8:20


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