Trying to join different meshes together.
In object mode, if I select a couple of objects and try to join them I get the error active object is not a selected mesh
.
If I select the meshes, it puts me into Edit Mode
and the join
command is not visible.
If I select meshes in edit mode
then change to object mode I get the error no data to join
.
It's super confusing. What am I doing wrong?
What I am actually trying to do is to simplify a model, by joining parts with similar shaders together, for import into three.js . I want less data in the json file and want to make it simpler to animate in three.js, with less objects. Is there a better way to go about this?