I am having some trouble with animations in the BGE.
- I have a sphere in an inactive layer.
- I animate this sphere
- Another object in motion in the active layer hit a certain sensor and create the sphere in the hit position.
- A always sensor in the sphere play the animation
Now the problem: The animation plays in the wrong place, no matter where the hit point, the animation plays in the same spot. The sphere is created in the right spot, but disappear and the animation play in the wrong place, why?