Is it possible to set up a Toon Ramp Material that would use image textures instead of flat colors?

I usually do a Toon with Ramp checked, interpolation set to Constant, and input set to result to get a hard edge transition with full control over the "shadow" color.

In Maya you can plug image textures into the color slots on a ramp so you can cheat a cel shadow over an image texture by having a "normal" colored image transition to a "shadow" colored image.

Is there a node set-up for this? Is there another way to get this effect?


  • $\begingroup$ I have always wanted to use shaders as a factor . . . $\endgroup$
    – VRM
    Aug 7 '15 at 18:12
  • $\begingroup$ @NoviceInDisguise Related: blender.stackexchange.com/q/2612/599 $\endgroup$
    – gandalf3
    Aug 7 '15 at 18:29

You need to create 3 materials:

  • Toon with your setup with white and black colors
  • A shadeless material with texture you wanna use on lit areas
  • A shadeless material with texture for areas in shadow

Then you will combine them in 4th material using nodes like this:

enter image description here

  • $\begingroup$ Brilliant! Thanks so much... exactly what I needed. $\endgroup$
    – kopi_bon
    Aug 7 '15 at 22:10

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.