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Is it possible to set up a Toon Ramp Material that would use image textures instead of flat colors?

I usually do a Toon with Ramp checked, interpolation set to Constant, and input set to result to get a hard edge transition with full control over the "shadow" color.

In Maya you can plug image textures into the color slots on a ramp so you can cheat a cel shadow over an image texture by having a "normal" colored image transition to a "shadow" colored image.

Is there a node set-up for this? Is there another way to get this effect?

toon_material

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You need to create 3 materials:

  • Toon with your setup with white and black colors
  • A shadeless material with texture you wanna use on lit areas
  • A shadeless material with texture for areas in shadow

Then you will combine them in 4th material using nodes like this:

enter image description here

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  • $\begingroup$ Brilliant! Thanks so much... exactly what I needed. $\endgroup$ – kopi_bon Aug 7 '15 at 22:10

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