I try to map an image texture to an Empty object (a plain axes) in blender. However, unlike procedural textures, the image texture appears streaky. Here is a picture:
The texture is supposed to be some light brown tiles. A picture of what the texture (kind of) looks like:
The image is stretched. I have another project that has the same texture in it, and it is different sizes on different objects. Here is a picture of that:
I'm using the blender Internal rendering engine.