With text, you have a really handy control called 'offset', which allows you to easily increase/decrease the size of your letters from their centres not by changing the shape proportionally but by adding/detracting from its outline, which looks like this (border remains uniform):
By contrast, when trying to scale down a mesh object using the 's' it looks like this (borders not uniform):
Is there a similar 'offset' control that allows similar for mesh objects or any other way of achieving the same result? Seems odd that such a useful tool would be exclusive to text.
Alt
+S
). It may be quite difficult to scale it so faces to remain perpendicular, but still it may be a workaround $\endgroup$ – Mr Zak Aug 6 '15 at 16:02