# Offset for Mesh?

With text, you have a really handy control called 'offset', which allows you to easily increase/decrease the size of your letters from their centres not by changing the shape proportionally but by adding/detracting from its outline, which looks like this (border remains uniform):

By contrast, when trying to scale down a mesh object using the 's' it looks like this (borders not uniform):

Is there a similar 'offset' control that allows similar for mesh objects or any other way of achieving the same result? Seems odd that such a useful tool would be exclusive to text.

• You can scale a mesh along normals (Alt+S). It may be quite difficult to scale it so faces to remain perpendicular, but still it may be a workaround Aug 6 '15 at 16:02
• When I do Alt+s my object disappears and undo doesn't even get it back. I'm confused, what am I doing wrong? Aug 6 '15 at 16:17
• @marklovin make sure you move your mouse slowly (it's an interactive feature), if your cursor speed is too fast that might be the issue, also left click to confirm. Aug 6 '15 at 16:22
• For me it just behaves exactly the same as if I just press 's' on its own, i.e. it just scales it proportionally.... Aug 6 '15 at 16:31
• If instead of working with a meshes you work with curves you'll still be able to use the offset option.
– user1853
Aug 7 '15 at 5:25