I'm unwrapping a deformed cube, so I've set all edges to be seams. When I unwrap, I get 6 polygons as expected, but I'd like there to be a gap between them on the UV map. Currently, they are all touching each other.

The blender manual mentions a margin setting, but I cannot for the life of me find it, even after googling it, and the manual glossed over it.

Using 2.71


Once you've unwrapped your model, you can adjust the margin at the bottom of the Tool Shelf (T):

enter image description here

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    $\begingroup$ Ah, I have to hit the + tab at the bottom. So strange. Why isn't it with the other tool shelf options... $\endgroup$ – Karric Aug 5 '15 at 16:01
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    $\begingroup$ The operator properties is a section at the bottom of the toolbar that can be hidden leaving the + to get it back. The same options are available in a floating dialog by pressing F6 $\endgroup$ – sambler Aug 6 '15 at 7:17
  • $\begingroup$ @sambler - I'm on a mac, and the F3 to F7 keys do nothing. F8 does something, I get an hourglass icon, but I'm not sure what. $\endgroup$ – Karric Aug 6 '15 at 16:40
  • $\begingroup$ Tick the answer checkbox, dude. $\endgroup$ – cubrman Feb 22 '17 at 7:23

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