Hello friends this is my first post here.. I just started my own project after tons of procrastinating, and after maybe 2 horus of Blender tutorials, i made a model. It's a submarine, i know it looks like a bomb but it's just the basic version, and it looks somewhat fine on Blender (and it's not finished yet).
How it looks on UnrealEd Now the problem comes when importing it to UnrealEd, it seems like it smooths out the edges of the Mesh. There msut be a problem when exporting right?
It looks ok if i uncheck the Apply Modifiers box, but it only renders half the submarine (Considering Mirror is a Blender modifier) and if i leave it checked it'll end up looking like pic 2. Even when selecting faces (which was the recommended option in the tutorial)
tl;dr Mesh looks ugly on unreal what should i do?