I have a corrupt object in my master scene. It can't be seen anywhere else than in the outliner. I can select it (in the outliner) but I can't delete it.
It happen to be so that this corrupt/lost object is in all my blender files because they where based on the same blender file.
I know I can Append/Link all objects into a new blender file, but the problem is that I have quite some node setups in the compositor. The only way to append them is to append the scene itself but that will also include my corrupted object.
I tried to copy/paste the nodes into the new blend file, but all my node groups complained about an empty datablock, so that didn't work either.
I'm using Blender 2.68a with Cycles.