While placing keyframes in the timeline it is possible to move the time marker (green vertical line) without evaluating the animation?

On my object, I have some keyframes values that I want to be exactly the same, some keyframes later. This is to hold the position of my object before moving it after a certain amount of time.

Coming from Maya this was possible. Is this possible too in Blender?

  • $\begingroup$ You can type in the exact keyframe on the bottom, and it will skip all intermediate frames $\endgroup$ – VRM Aug 4 '15 at 17:17
  • 1
    $\begingroup$ Open a Dope Sheet Editor window. Using it you may place the animation markers wherever you want. $\endgroup$ – Paul Gonet Aug 4 '15 at 17:21
  • $\begingroup$ Thanks to both of you! Moving keyframes in the DopeSheet is awesome. Learnt something new about Blender. $\endgroup$ – Nennig Aug 4 '15 at 17:30

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