I am attempting to export my Blender model to Unity but I'm having trouble retaining the view while in texture mode. The issue is that I actually haven't added a texture layer to the model (at least that I can tell), but it still looks much different when I switch modes.
Does anyone have any ideas on why my model would look different in texture mode (as opposed to solid or material mode) and what I could do to retain that appearance when exporting to Unity?
I've attached some screenshots to see the differences below:
Solid mode:
Material mode:
Texture mode: