I would like to use multiple textures to paint both sides of a mirror modifier. The idea is to paint one side of the mirror modifier, and duplicate it with the text flipped.

The problem is that when I apply my mirror modifier, the texture is still mirrored with no indication of where the other half of the texture is getting its data from.

How can I use two different images to texture the object? Is there a better way, such as mirroring the entire object EXCEPT for the text? If so, how would that be done?

Image of the Problem


You can adjust the Mirror Texture Settings by checking U or V, or both

enter image description here

The texture won't be mirrored, and when you apply the mirror modifier you will be able to see all the parts clearly ( in the UV editor )

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  • $\begingroup$ I've seen this solution, but i don't think it solves my problem. This is what happens when I apply that technique. $\endgroup$ – bkach Aug 2 '15 at 10:04
  • $\begingroup$ Yeah, I know, but when you apply your modifier you will be able to position all the parts in UV easily. By the way I've seen that your normals are inverted. Press Ctrl+N in edit mode while all your mesh is selected $\endgroup$ – Igor Tatarnikov Aug 2 '15 at 10:20
  • $\begingroup$ Aha! So i can cut a seam out of that area and create a mirrored texture ONLY for the text. Perfect - I'll work on incorporating this into a more complete answer thank you! $\endgroup$ – bkach Aug 2 '15 at 10:26
  • $\begingroup$ Would you mind marking it as an answer then $\endgroup$ – Igor Tatarnikov Aug 2 '15 at 12:18
  • $\begingroup$ In Blender 2.8 although it does it, it doesn't show the mirrored UVs in the UV editors, I need to activate something in 2.8 to show them? $\endgroup$ – PhoneixS Aug 12 '19 at 19:23

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