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I would like to use multiple textures to paint both sides of a mirror modifier. The idea is to paint one side of the mirror modifier, and duplicate it with the text flipped.

The problem is that when I apply my mirror modifier, the texture is still mirrored with no indication of where the other half of the texture is getting its data from.

How can I use two different images to texture the object? Is there a better way, such as mirroring the entire object EXCEPT for the text? If so, how would that be done?

Image of the Problem

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You can adjust the Mirror Texture Settings by checking U or V, or both

enter image description here

The texture won't be mirrored, and when you apply the mirror modifier you will be able to see all the parts clearly ( in the UV editor )

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  • $\begingroup$ I've seen this solution, but i don't think it solves my problem. This is what happens when I apply that technique. $\endgroup$ – bkach Aug 2 '15 at 10:04
  • $\begingroup$ Yeah, I know, but when you apply your modifier you will be able to position all the parts in UV easily. By the way I've seen that your normals are inverted. Press Ctrl+N in edit mode while all your mesh is selected $\endgroup$ – Igor Tatarnikov Aug 2 '15 at 10:20
  • $\begingroup$ Aha! So i can cut a seam out of that area and create a mirrored texture ONLY for the text. Perfect - I'll work on incorporating this into a more complete answer thank you! $\endgroup$ – bkach Aug 2 '15 at 10:26
  • $\begingroup$ Would you mind marking it as an answer then $\endgroup$ – Igor Tatarnikov Aug 2 '15 at 12:18
  • $\begingroup$ In Blender 2.8 although it does it, it doesn't show the mirrored UVs in the UV editors, I need to activate something in 2.8 to show them? $\endgroup$ – PhoneixS Aug 12 '19 at 19:23

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