My friend is making a hobby game in Unity game engine and asked me to help with 3d models/animations. I have zero experience except for this week of work and have made cups and clocks and hats etc (easy stuff).

I understand the modeling parts pretty ok, texturing somewhat ok, but baking not so ok.


  1. My friend wants NO SHADOWS OR LIGHTING (or just a single light) in my end products, but I don't know how to bake without the lights and get a clear texture bake. I found some sites, but the options in properties and in materials they had I don't have in my blender v2.75 and so I'm lost.

  2. He griped or I should say unity engine griped at my end products because they are in too many parts. Even after I use CtrlJ to add them together. Unity says: too many mesh parts, it wants them all into 1. So I'm very lost on this.

I Need help with:
Texture baking with out shadows and possible no lighting, but want clear textures.
How to consolidate/condense meshes into 1 file for unity.

  • $\begingroup$ please narrow down your question to only one question at a time. PS offering to pay for answers is definitely against the spirit of SE meta.stackexchange.com/q/133792/278094. $\endgroup$
    – David
    Aug 2, 2015 at 2:33
  • $\begingroup$ Well I dont know how to edit my post. nevermind found out how but my question is still 2 parts to one issue. $\endgroup$ Aug 2, 2015 at 3:46
  • $\begingroup$ Are you using Cycles or Blender Internal? $\endgroup$
    – A.D.
    Aug 2, 2015 at 4:47
  • $\begingroup$ cycles render if thats what you mean $\endgroup$ Aug 2, 2015 at 5:15
  • $\begingroup$ I have never seen Unity complain about too many parts, but I have seen it complain about too many vertices, which it handles smoothly and automatically by creating sub meshes, each about 65000 vertices. In regards to the no lighting, perhaps a normal map, or probably running shadeless, and letting Unity handle the shading (which does not use Cycles or Blender shaders). EDIT: Oh, this got bumped up, I didn't realize this was a year old. $\endgroup$
    – Gliderman
    Jul 29, 2016 at 1:08

1 Answer 1


Go to Bake Section in Properties Panel and choose "Diffuse Color", So that way your Baked Texture will not be affected by the lights and shadows.

enter image description here

enter image description here


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .