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My friend is making a hobby game in Unity game engine and asked me to help with 3d models/animations. I have zero experience except for this week of work and have made cups and clocks and hats etc (easy stuff).

I understand the modeling parts pretty ok, texturing somewhat ok, but baking not so ok.

Issues:

  1. My friend wants NO SHADOWS OR LIGHTING (or just a single light) in my end products, but I don't know how to bake without the lights and get a clear texture bake. I found some sites, but the options in properties and in materials they had I don't have in my blender v2.75 and so I'm lost.

  2. He griped or I should say unity engine griped at my end products because they are in too many parts. Even after I use CtrlJ to add them together. Unity says: too many mesh parts, it wants them all into 1. So I'm very lost on this.

I Need help with:
Texture baking with out shadows and possible no lighting, but want clear textures.
How to consolidate/condense meshes into 1 file for unity.

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  • $\begingroup$ please narrow down your question to only one question at a time. PS offering to pay for answers is definitely against the spirit of SE meta.stackexchange.com/q/133792/278094. $\endgroup$ – David Aug 2 '15 at 2:33
  • $\begingroup$ Well I dont know how to edit my post. nevermind found out how but my question is still 2 parts to one issue. $\endgroup$ – Andrew Parks Aug 2 '15 at 3:46
  • $\begingroup$ Are you using Cycles or Blender Internal? $\endgroup$ – Igor Tatarnikov Aug 2 '15 at 4:47
  • $\begingroup$ cycles render if thats what you mean $\endgroup$ – Andrew Parks Aug 2 '15 at 5:15
  • $\begingroup$ I have never seen Unity complain about too many parts, but I have seen it complain about too many vertices, which it handles smoothly and automatically by creating sub meshes, each about 65000 vertices. In regards to the no lighting, perhaps a normal map, or probably running shadeless, and letting Unity handle the shading (which does not use Cycles or Blender shaders). EDIT: Oh, this got bumped up, I didn't realize this was a year old. $\endgroup$ – Gliderman Jul 29 '16 at 1:08
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Go to Bake Section in Properties Panel and choose "Diffuse Color", So that way your Baked Texture will not be affected by the lights and shadows.

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