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I'm working on som abstract art in blender, and therefore I want to use the array modifier. The problem is that I want to have some displacement on my object. See the picure below:

enter image description here

I want to edit every single hexagon object. This model is made with the Child-parent and a displace modifier on the object.

How can I make this, so that I can edit every hexagon, and not just the parent?

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migrated from graphicdesign.stackexchange.com Aug 1 '15 at 13:13

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1st make the duplicates real with Shift+Ctrl+A or object menu/apply/make duplicates real.
enter image description here then make them single user with U (or object menu/make single user) objects & Data (& materials if needed)
enter image description here
Now you have different objects with different mesh data you can edit.

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