You can copy modifiers from one object to other objects with CtrlL> Make links > Modifiers, or the Copy attributes addon.

However, is it possible to apply modifiers to many objects at once?


3 Answers 3


You can select all of the object you wish to apply the modifiers to, then press AltC> convert to mesh:

enter image description here


  • Some modifiers have different values for View and Render.

  • This will apply the View settings.

  • 1
    $\begingroup$ This doesn't work if the modifier isn't being displayed in View. Next question... how do you set all modifiers to display in view at once? $\endgroup$
    – jozxyqk
    Jul 22, 2014 at 0:19
  • 1
    $\begingroup$ How about for complex modifier stacks? i.e. several array modifiers, curve modifier, lattice modifier, etc. and Multiuser data $\endgroup$
    – J Sargent
    Oct 14, 2015 at 20:39

Convert To

One very easy way to do this is to use the Convert To command:

enter image description here

  • If you have curve objects that need to stay curves, then use Convert to Curve
    ALTC -> Convert to -> Curve from Mesh/Text

  • If you have mesh objects that need to stay meshes, then use Convert to Mesh
    ALTC -> Convert to -> Mesh from Curve/Meta/Surf/Text

This will automatically apply all modifiers at once:

enter image description here


Blender 2.8x and 2.9x comes with the add-on "Modifier Tools".

The add-on ads four buttons in the top area of the Modifier tab and the entry "Apply All Modifiers" in the menu under "Object" - "Apply".

Menu Entry and Button Locations

In addition to applying and deleting the entire modifier stack, you can also disable it in the Viewport (Viewport Vis) and collapse/expand all modifiers with the press of one button (Toggle Stack).

  • $\begingroup$ Yes. But this is not working for multiple objects at once. Additional info: The default shortcut Alt+C isn't working in version up from 2.8. $\endgroup$ Mar 26, 2021 at 9:37
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    $\begingroup$ @ChristophWerner - It does in fact work on multiple objects at once. I just tried it in one of my projects. Select all objects you want to apply modifiers to, then select "Apply All" - done. $\endgroup$ Apr 8, 2021 at 4:57
  • $\begingroup$ You're are right. It was my fault. I expected it works for the selected object stack only. Thank you! $\endgroup$ Apr 11, 2021 at 12:26
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    $\begingroup$ @ChristophWerner if you select 2.79 keymaps in BlenderPreferences > Keymap > Presets Alt+C works just fine. $\endgroup$
    – AzulShiva
    May 14, 2021 at 13:23

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