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You can copy modifiers from one object to other objects with CtrlL> Make links > Modifiers, or the Copy attributes addon.

However, is it possible to apply modifiers to many objects at once?

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You can select all of the object you wish to apply the modifiers to, then press AltC> convert to mesh:

enter image description here

Note:

  • Some modifiers have different values for View and Render.

  • This will apply the View settings.

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  • $\begingroup$ This doesn't work if the modifier isn't being displayed in View. Next question... how do you set all modifiers to display in view at once? $\endgroup$ – jozxyqk Jul 22 '14 at 0:19
  • $\begingroup$ How about for complex modifier stacks? i.e. several array modifiers, curve modifier, lattice modifier, etc. and Multiuser data $\endgroup$ – VRM Oct 14 '15 at 20:39
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Convert To

One very easy way to do this is to use the Convert To command:

enter image description here

  • If you have curve objects that need to stay curves, then use Convert to Curve
    ALTC -> Convert to -> Curve from Mesh/Text

  • If you have mesh objects that need to stay meshes, then use Convert to Mesh
    ALTC -> Convert to -> Mesh from Curve/Meta/Surf/Text

This will automatically apply all modifiers at once:

enter image description here

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Blender 2.8x comes with the add-on "Modifier Tools".

The add-on ads four buttons in the top area of the Modifier tab and the entry "Apply All Modifiers" in the menu under "Object" - "Apply".

Menu Entry and Button Locations

In addition to applying and deleting the entire modifier stack, you can also disable it in the Viewport (Viewport Vis) and collapse/expand all modifiers with the press of one button (Toggle Stack).

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