I'm trying to create a stylized version of the black knight sketch from the movie Monty Python and the Holy Grail. Two characters are engaged in a sword fight, with one of them ultimately loosing a few limbs.
I set up a prototype character, rigged and skinned it and got to the point where I need to tear two bones of the armature (including the mesh) apart, which is causing me a bit of a problem.
I already tried to set up the parent-child relationship between the two bones that need to be seperated by using a modifier and decreasing its influence to 0 during animation. But this still leaves me with the weird deformation of those vertices skinned to the seperated bone.
Another idea might be to use different versions of the character model and swap them during animation. But first I'd like to ask if there is a less time-consuming option?