I want my texture to be applied uniformely to my Blender model, but currently, when I apply my texture, it gets scaled depending on the size of each triangle and its vertices, but that's not what I'm looking for,

This is the result:


This is the texture:


This is what I'm looking for:

enter image description here

  • 5
    $\begingroup$ Have you looked into using a UV map? $\endgroup$ – gandalf3 Jul 30 '15 at 7:48
  • $\begingroup$ What unwrapping method did you use in Blender to get that result? $\endgroup$ – brasshat Jul 30 '15 at 9:17
  • $\begingroup$ I actually just create a material with a texture and applied it to the model, U did not UV unwrap anyhting $\endgroup$ – Whiteclaws Jul 31 '15 at 16:26
  • $\begingroup$ @Whiteclaws Select the geometry first. Go to edit mode (Tab), select the geometry (A), press U for unwrap. $\endgroup$ – p2or Jul 31 '15 at 16:55

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