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enter image description hereI'm having trouble with imported images in Blender, they don't respond the same way as the native images on Blender do. I save .svg files with Illustrator and it is vector art. I'm just trying to get an embossed look on these images.

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  • $\begingroup$ related: blender.stackexchange.com/questions/23170/… $\endgroup$ – user1853 Jul 29 '15 at 17:38
  • $\begingroup$ can you post the image file you are having issues with? $\endgroup$ – user1853 Jul 29 '15 at 17:40
  • $\begingroup$ maybe this tutorial will help? cgmasters.net/free-tutorials/other/… $\endgroup$ – gladys Jul 29 '15 at 17:41
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    $\begingroup$ What is it about them that isn't working as expected? $\endgroup$ – gandalf3 Jul 29 '15 at 18:36
  • $\begingroup$ I tried importing the .jpg files as Planes and all I see is a square, the image I want is nowhere to be seen. I was wondering if there is any way that I could convert the curves in the SVG files to meshes that I could extrude? That's the problem I'm having with the SVG files. $\endgroup$ – Russo Jul 30 '15 at 15:43
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I think you will run into problems with such complex paths/curves. Extrude might work but I think beveling wont work well.

For an embossed look I would use the image as a bump map/texture/heigh map:

Add a plane in blender, UV-unwrap it and add your image as a bump map. You should unsharpen your image for a smooth beveling effect.

play with the strenght and distance values in the bump node

You could even mix differently smoothed images together for a more distinct look.

enter image description here

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Blender imports svg files as curve objects. If you're trying to use the art from Illustrator as an image texture, you should export it from Illustrator in a raster format (PNG, JPG, etc).

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  • $\begingroup$ I thought Blender didn't import raster images, I'll try it. Thanks. $\endgroup$ – Russo Jul 29 '15 at 20:22

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