I am working with a makehuman model in blender. To change the pose of the model I modify the scale and rotation parameters of the bones. The code looks similar to
bpy.context.object.pose.bones['hand.fk.R'].rotation_euler = 0
My goal is now to get the location of a specific vertex after some pose changes. I already tried to transform the vertex location with the object world matrix
bpy.data.objects['makehuman'].matrix_world * v.co
but since the world matrix is an identity matrix the result is the same independent from the current pose.
How can I derive the vertex location after a pose change, or is it even possible?