1
$\begingroup$

With some reason I've got strange lines on my finished texture. When I made it I didn't see it. When I re-opened the projects I saw the strange black/white lines on my object. Look at the hand You asked for the UV and texture

$\endgroup$
  • $\begingroup$ Can you add a screenshot of the UVs and the texture, it looks like you needed to increase Bleed beyond the UV faces while painting. $\endgroup$ – Denis Jul 26 '15 at 18:14
  • 2
    $\begingroup$ read this: blender.stackexchange.com/a/14979/1853 and blender.stackexchange.com/questions/31275/… $\endgroup$ – cegaton Jul 26 '15 at 20:19
  • $\begingroup$ I think it isn't the problem, because the lines weren't there when I draw it, and the UV was there too. It only appeared when I re-opened it. Now it is appeared in Unity aswell. One more thing: It can be only seen from relatively far. If you stare it from close, you won't see them. $\endgroup$ – 505Legion Jul 26 '15 at 20:29
2
$\begingroup$

This is a mipmapping issue.

When painting the texture, Blender disables mipmapping (so everything looks shaper) so you don't notice the problem.

When you view the object from a distance, it's actually using a scaled down version of the texture, which shows the black background bleeding through, hence the wires. The solution is to increase Bleed.

You can also fix it in a 2D software using the 'maximum' filter.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.