So I'm making a basic car model here for fun, but when I try to add the subdivision surface modifier for smoother body, the side of the car become what it looks like in the screenshot. Is there any solution to make the side look less bulky? Any help is appreciated. :D

enter image description here


1 Answer 1


Avoid ngons

Subdivision surface give "predictable" results when you are using quads.

Your car's side face is a ngon, so is not a quad, but instead 4+ faces poligon which is triangulated by the modifier and then smoothed by creating a vertex in the middle of each existing edge.

Depending on what you are exactly looking for, you should make some changes on your model's topology.

enter image description here

  • $\begingroup$ Thanks! I'll try modifying my model and see if that worked. $\endgroup$
    – Mr.Benson
    Commented Jul 25, 2015 at 13:02

Not the answer you're looking for? Browse other questions tagged .