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I render a short movie. I set the camera to the circle curve to make it fly in circle. The problem is after render, the camera is a little shaky. Can anyone help me? Thanks first.

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    $\begingroup$ could you upload your blendfile? $\endgroup$
    – gladys
    Commented Jul 24, 2015 at 11:51
  • $\begingroup$ Did you you make a camera follow a curve with the Ctrl + P (Follow Curve) option or you used the "Follow path" constraint? Please check it out: blender.stackexchange.com/questions/23675/… May be helpful. $\endgroup$
    – Paul Gonet
    Commented Jul 24, 2015 at 12:12
  • $\begingroup$ Without looking at the blend file is hard to imagine what you mean by "a little shaky" please upload the blend file. $\endgroup$
    – user1853
    Commented Jul 24, 2015 at 16:10
  • $\begingroup$ I uploaded it. You can check it now dropbox.com/sh/sa5u5wacqbum6y1/AAD3EAay8MpDKiJj8z-T0kMYa?dl=0 $\endgroup$
    – Bill
    Commented Jul 25, 2015 at 5:55
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    $\begingroup$ I Agree with @Gonzou : parenting the camera to the circle gives you very limited options to control the movement. $\endgroup$
    – user1853
    Commented Jul 25, 2015 at 6:24

1 Answer 1

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The resolution for the circle is way too low, increase the resolution for the Active Spline:

enter image description here

enter image description here

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  • $\begingroup$ Sorry about the late respond. But it worked. Thanks, man!!! $\endgroup$
    – Bill
    Commented Aug 4, 2015 at 6:23
  • $\begingroup$ I'm facing a similar problem. But I don't have the option of changing the resolution as highlighted in the above answer. I just have two checkboxes. 'U' and 'smooth' . I'm using Blender 2.76 $\endgroup$
    – Sum-Al
    Commented Aug 18, 2017 at 13:58
  • $\begingroup$ @Sum-Al please ask your question on a new post using the blue Ask Question link at the top of the page and add images that show what you have. $\endgroup$
    – user1853
    Commented Aug 18, 2017 at 14:14
  • $\begingroup$ I've asked my question here. Attached the blender file as well. Can you please look into it once blender.stackexchange.com/questions/88633/… $\endgroup$
    – Sum-Al
    Commented Aug 22, 2017 at 9:07

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