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Fire is no longer being emitted from my material, even though I have not made changes to my material. The node setup is exactly as I had it before, but now nothing works.
Here's the .blend file.
The problem isn't the material, it's that there are no visible flames in the simulation.
On the "Debris Emitter" object, the Flame Rate set set to .025 If you set it to something like .25, the material works fine:
Required, but never shown