This question already has an answer here:

i'm getting stacked with this issue please help ! it's the first time i use blender i've been modeling for the first time without noticing that i have deferent color faces on my mesh without applying any material or colors !

the mesh looks unified but whene i apply unwarping i get splited surfaces and when i use ambient oclusion it apply only ont this splited face,it's realy strange please help !! here a link to my model for anyone who want to check it !


enter image description here


marked as duplicate by David Jul 22 '15 at 19:10

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

  • $\begingroup$ your normals are mostly backwards. Press the recalculate normals button to fix it. $\endgroup$ – David Jul 22 '15 at 18:50
  • $\begingroup$ Oh man thank i've wasted a lot a time tryin' to find a solution to this problem ! Thank you very much !!! $\endgroup$ – Ohleen Jul 22 '15 at 19:02

Browse other questions tagged or ask your own question.