I'm relatively new to blender and I would like to get this hexagon model to emit rotated toward the face it was emitted from. Here's what I have,
If you are confused about something I said, I can clarify some more.
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.
Sign up to join this communityIn ParticleSettings for the emitter, turn on Rotation and set Initial Rotation to Normal. In my example I also set gravity to 0, as shown, as it seems you did also.
Orient your particle object in edit mode in a way that its local y-axis points to the forward direction you like it to have. You can see its local axis by turning on Axis in Display tab of the object properties for the particle object.
You might also want to have a look over the manual section on particle rotation.