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In Blender I have a cupboard with the doors. When I export it to the Unreal Engine (*.fbx file), I want to be able open/close this doors in my game. But in Unreal I have only 1 object and in Blender - 5.

What is wrong?

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    $\begingroup$ This could be an engine issue. I recall that when importing there is an option to combine meshes. $\endgroup$
    – user40079
    Jul 22, 2015 at 9:34
  • $\begingroup$ If you come to a solution, please answer your own question so other people can see how to fix it. $\endgroup$
    – PhoneixS
    Aug 7, 2015 at 10:56

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In Blender I put a moving part of the object at the center of origin and export the object separately. It works for me. Zero coordinate in Blender will be pivot point in Unreal

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