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Im doing an animation that uses a hand and a sword. The hand swings the sword alot thats why there is a bone from the hand connected to the sword, but problem is, i want to throw the sword in my animation, but I dont know any way on how to detach the sword from the hand.

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  • $\begingroup$ The sword it´s a part of the mesh? Just go into edit mode select the mesh from the sword and press "p" then hit "selection". Now your sword it´s a object a part from the hand, if you have the animation ready it will keep the animation now you just need to animate the sword be throwing. $\endgroup$ Jul 21, 2015 at 16:44

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If you want to separate the bones:

• Select the armature;

• Enter Edit Mode;

• Select the bone you want to separate;

• Hit "p";

• Click Separate bones.

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