I am having a UV-Sphere with 23k vertices and 25k faces. I used the Smart UV project to create UV-Coordinates but I was surpries to see that some of the faces are overlapping.
I was able to reproduce that behaviour with a simple plane, which I subdivided two times and then moved two vertices. The Smart UV Project's angle limit must be 89.00.
Is that a bug? I thought every face should have it's own uv-coordinates as well as texture space.
FYI: The first picture was done with Smart UV project Angle Limit 66.00.
This also happens when I use a Smart UV project on a uvsphere where the vertices are moved along their normal with a value out of a noise function. This can't be right?