I am trying to build something like this. Is there a nice way without just snapping spheres to vertices? It could be interesting to look at using the Fibonacci sequence also to distribute the spheres.

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    $\begingroup$ I would just sculpt this thing as every ball is quite irregular. It's also an easy shape to sculpt. $\endgroup$ – Jaroslav Jerryno Novotny Jul 18 '15 at 10:47
  • $\begingroup$ thanks jerry but i am aiming for the pure form of this i guess so the spheres would be more regular. i dont want to get lost in the sculpting . $\endgroup$ – segg Jul 18 '15 at 12:08

Take a look at Dupliverts, that allows the duplication of a base object at the location of the vertices of a mesh. In other words, when using DupliVerts on a mesh, an instance of the base object is placed on every vertex of the mesh.

Or try the Tissue add-on by Alessandro Zomparelli

It allows you to copy a selected object (Component) on the faces of the active object (Generator), adapting its bounding box to the shape of quad-faces.

enter image description here

Thread on Blenderartists.org with more examples here

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    $\begingroup$ the addon you linked would make a nice solution , but you should add an example ( pics and steps ) to make it more useful . $\endgroup$ – Chebhou Jul 18 '15 at 8:20
  • $\begingroup$ it looks real interesting thanks for the tip . $\endgroup$ – segg Jul 18 '15 at 8:48
  • $\begingroup$ both the dupliverts and the tissue addon looking like nice ways to go . am having problems with the add on though . got it downloaded and running but the tesallatte button is not highlighted ready to use . the other buttons in the addon are working just not the one i need . any ideas . thanks $\endgroup$ – segg Jul 18 '15 at 12:12
  • $\begingroup$ ah ok i got it . managed to find this little vid to see what i was doing wrong vimeo.com/132720942. thanks again it looks great $\endgroup$ – segg Jul 18 '15 at 12:20
  • $\begingroup$ dupliverts are amazing . dont know how i missed them so long . really thanks for the great ideas. getting close to what i am trying to build now . thanks $\endgroup$ – segg Jul 18 '15 at 13:47

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