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Is there a way to lock screen layouts so that when you change them while working, such as by switching editors around or resizing them, those changes don't affect the original state of the active layout?

I like Blender's versatility in allowing me to organize my workspace any way I want. I'm often doing this on the fly, but sometimes things get weird and I just want to go home. (sniffle). Only I find out that my original home (layout) doesn't exist in this scene anymore, because I've fouled it up beyond all recognition.

The only way I've found to combat this is to immediately create a new "junk" layout when I open a new scene and keep creating new "junk" layouts any time I switch to one of my default layouts. It kind of works if I remember to do it, but I usually don't, and it kind of defeats the purpose of having layouts. Any solutions or workarounds or possible scripting ideas would be much appreciated. Thanks.

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  • $\begingroup$ why don't you make a junk_screen in your start up file? $\endgroup$ – gladys Jul 17 '15 at 23:01
  • $\begingroup$ My hack solution is not really a viable one. It basically means that if I want to keep my default layouts intact while still having the freedom to reorganize my screen, I would need to create a copy of the current layout every time I make changes Even opening and closing tabs in property panels gets recorded to the active layout, so its like I would have to constantly be cleaning up after myself. It's not worth it. I've already given up on this. I was just reminded though when I opened my '2x2' layout and it was like, well it wasn't 2x2. That's for sure. Just thought I'd ask $\endgroup$ – YoeyYutch Jul 17 '15 at 23:19
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Blender uses different layout screens or workspaces, all of them customizable.

While there are a number of built-in presets, those might not fit your workflow. So create different ones depending on your needs and get into the habit of using keyboard shortcuts to switch between them instead of resizing/splitting/changing modes and making a mess of the interface.

For 2.79 the shortcuts are:

CtrlLeft and CtrlRight Arrow

In 2.8 use:

CtrlPage Up and CtrlPage Down

Or use the menu:

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To make your custom layout screens permanent:

Start blender.

On blender 2.79

Make new layout screens by pressing on the + sign:

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Name them as something that make sense to you and re-arrange the windows to suit your needs.

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Now save all of this as your startup file using CtrlU.

For 2.8

Create a new workspace by clicking on the plus sign next to the existing workspaces and select Duplicate Current.

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You can rename the workspace by double clicking on the tab and typing a name that makes sense to you.

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Arrange the workspace to fit your needs, then save the current project as the startup file.

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From then on, every time you open blender your custom layouts will be loaded.

Alternatively, if you don't want to make permanent layout screens, just create a duplicate of your default layout and work on that one. That way you can go back to the original when you need.

If you moved things around and don't have a default layout screen to go back to, you can save your file, quit blender and re-open it making sure you don't load the User Interface (un-check the Load UI box). The file will then open using the default startup file's layout.

enter image description here

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  • $\begingroup$ Thank you kindly. I was unaware of the Load UI checkbox. That'll be nice for opening others' blend files as well. I'd have to troubleshoot my CTRL up/down shortcuts. Some kind of interference going on with another shortcut I suppose. While we're on the subject of alternative solutions, may I please ask if you know of a command to swap two editors so they switch places? I tried "Swap Areas" but that didn't seem to work. Thanks for your help! $\endgroup$ – YoeyYutch Jul 18 '15 at 0:19
  • $\begingroup$ Sorry is Ctrl left/right arrows... $\endgroup$ – cegaton Jul 18 '15 at 0:53
  • $\begingroup$ to swap the contents of two windows hover over the triangular area of the window and drag while pressing CTRL... i.stack.imgur.com/NFizj.gif $\endgroup$ – cegaton Jul 18 '15 at 1:02
  • $\begingroup$ Hey that's really good to know! I appreciate it. I'd be even more thrilled if I could figure out the hotkey conflict. Since there are about 700 hotkeys that use CTRL I gave up searching for it and just reset everything back to Blender default and it works great. Now let's see if I can blend my hotkeys back in everybody gets along, but I digress. Thanks again! $\endgroup$ – YoeyYutch Jul 18 '15 at 2:08

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