# How to use a curve modifier in-game (work around)

I have some cords that have a curve modifier on them so that they don't stick straight out of a robots leg. The problem occurs when animating. since one end of the cord is attached to the leg, and another to the body, the cord will need to deform. Is there a way I can make the cord update to its new positions realtime? I would try this with shape-keys, but animating them never seems to work.

Create an armature to control your cord. Parent the cord via Armature Deform to the armature <ctrl+p>.