extracted the source code for nurb curves and ported it to python - seems to work
import bpy
import bmesh
import math
import mathutils
def macro_knotsu(nu):
return nu.order_u + nu.point_count_u + (nu.order_u - 1 if nu.use_cyclic_u else 0)
def macro_segmentsu(nu):
return nu.point_count_u if nu.use_cyclic_u else nu.point_count_u - 1
def makeknots(nu):
knots = [0.0] * (4 + macro_knotsu(nu))
flag = nu.use_endpoint_u + (nu.use_bezier_u << 1)
if nu.use_cyclic_u:
calcknots(knots, nu.point_count_u, nu.order_u, 0)
makecyclicknots(knots, nu.point_count_u, nu.order_u)
else:
calcknots(knots, nu.point_count_u, nu.order_u, flag)
return knots
def calcknots(knots, pnts, order, flag):
pnts_order = pnts + order
if flag == 1:
k = 0.0
for a in range(1, pnts_order + 1):
knots[a - 1] = k
if a >= order and a <= pnts:
k += 1.0
elif flag == 2:
if order == 4:
k = 0.34
for a in range(pnts_order):
knots[a] = math.floor(k)
k += (1.0 / 3.0)
elif order == 3:
k = 0.6
for a in range(pnts_order):
if a >= order and a <= pnts:
k += 0.5
knots[a] = math.floor(k)
else:
for a in range(pnts_order):
knots[a] = a
def makecyclicknots(knots, pnts, order):
order2 = order - 1
if order > 2:
b = pnts + order2
for a in range(1, order2):
if knots[b] != knots[b - a]:
break
if a == order2:
knots[pnts + order - 2] += 1.0
b = order
c = pnts + order + order2
for a in range(pnts + order2, c):
knots[a] = knots[a - 1] + (knots[b] - knots[b - 1])
b -= 1
def basisNurb(t, order, pnts, knots, basis, start, end):
i1 = i2 = 0
orderpluspnts = order + pnts
opp2 = orderpluspnts - 1
# this is for float inaccuracy
if t < knots[0]:
t = knots[0]
elif t > knots[opp2]:
t = knots[opp2]
# this part is order '1'
o2 = order + 1
for i in range(opp2):
if knots[i] != knots[i + 1] and t >= knots[i] and t <= knots[i + 1]:
basis[i] = 1.0
i1 = i - o2
if i1 < 0:
i1 = 0
i2 = i
i += 1
while i < opp2:
basis[i] = 0.0
i += 1
break
else:
basis[i] = 0.0
basis[i] = 0.0
# this is order 2, 3, ...
for j in range(2, order + 1):
if i2 + j >= orderpluspnts:
i2 = opp2 - j
for i in range(i1, i2 + 1):
if basis[i] != 0.0:
d = ((t - knots[i]) * basis[i]) / (knots[i + j - 1] - knots[i])
else:
d = 0.0
if basis[i + 1] != 0.0:
e = ((knots[i + j] - t) * basis[i + 1]) / (knots[i + j] - knots[i + 1])
else:
e = 0.0
basis[i] = d + e
start = 1000
end = 0
for i in range(i1, i2 + 1):
if basis[i] > 0.0:
end = i
if start == 1000:
start = i
return start, end
def nurb_make_curve(nu, resolu, stride):
EPS = 1e-6
coord_index = istart = iend = 0
coord_array = [0.0] * (3 * nu.resolution_u * macro_segmentsu(nu))
sum_array = [0] * nu.point_count_u
basisu = [0.0] * macro_knotsu(nu)
knots = makeknots(nu)
resolu = resolu * macro_segmentsu(nu)
ustart = knots[nu.order_u - 1]
uend = knots[nu.point_count_u + nu.order_u - 1] if nu.use_cyclic_u else \
knots[nu.point_count_u]
ustep = (uend - ustart) / (resolu - (0 if nu.use_cyclic_u else 1))
cycl = nu.order_u - 1 if nu.use_cyclic_u else 0
u = ustart
while resolu:
resolu -= 1
istart, iend = basisNurb(u, nu.order_u, nu.point_count_u + cycl, knots, basisu, istart, iend)
#/* calc sum */
sumdiv = 0.0
sum_index = 0
pt_index = istart - 1
for i in range(istart, iend + 1):
if i >= nu.point_count_u:
pt_index = i - nu.point_count_u
else:
pt_index += 1
sum_array[sum_index] = basisu[i] * nu.points[pt_index].co[3]
sumdiv += sum_array[sum_index]
sum_index += 1
if (sumdiv != 0.0) and (sumdiv < 1.0 - EPS or sumdiv > 1.0 + EPS):
sum_index = 0
for i in range(istart, iend + 1):
sum_array[sum_index] /= sumdiv
sum_index += 1
coord_array[coord_index: coord_index + 3] = (0.0, 0.0, 0.0)
sum_index = 0
pt_index = istart - 1
for i in range(istart, iend + 1):
if i >= nu.point_count_u:
pt_index = i - nu.point_count_u
else:
pt_index += 1
if sum_array[sum_index] != 0.0:
for j in range(3):
coord_array[coord_index + j] += sum_array[sum_index] * nu.points[pt_index].co[j]
sum_index += 1
coord_index += stride
u += ustep
return coord_array
if __name__ == "__main__":
curve = bpy.data.curves['NurbsCurve']
nu = curve.splines[0]
resolution = (curve.render_resolution_u if curve.render_resolution_u else
curve.resolution_u)
coord_array = nurb_make_curve(nu, resolution, 3)
verts = (mathutils.Vector(coord_array[i: i + 3])
for i in range(0, len(coord_array), 3))
mesh = bpy.data.objects['Cube'].data
bm = bmesh.new()
prev = bm.verts.new(next(verts))
for v in verts:
current = bm.verts.new(v)
bm.edges.new((prev, current))
prev = current
bm.to_mesh(mesh)
bm.free()
for area in bpy.context.screen.areas:
if area.type == "VIEW_3D":
area.tag_redraw()