This should be a simple question. I have always been bothered when making curves because the thickness always changes as the object curves. Here is an example of the problem:


As you can see, the curve gets thinner. I know how to fix this, but it is a bad process. What would be the easiest way to make curves and edges that are always the same thickness?

  • $\begingroup$ Ctrl+Clicking is how i make my curves. $\endgroup$
    – ruckus
    Commented Jul 17, 2015 at 4:44
  • $\begingroup$ For precise turns the Spin tool (Alt R) is often ideal. For more freehand modeling I typically just rotate as I extrude or use control click as Radish of the Opera mentioned $\endgroup$
    – gandalf3
    Commented Jul 17, 2015 at 6:08

2 Answers 2

  1. Draw the desired squiggly curve, e.g. by Add | Curve | Bezier step_1
  2. Add a flat path object of the desired width, e.g. by Add | Curve | Path step_2
  3. Select the curve, click the object Data context, click the Bevel Object dropdown, and choose the flat path object, e.g. "NurbsPath" -- this will sweep the flat path object along the squiggly curve. step_3

  4. If you want a mesh object instead of a curve object, use Object | Convert To (Alt-C)


I accidentally found a fix after a day. You could rotate R the face/edges to adjust the direction before you extrude again to do the trick.


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