When I press P to play everything shows up white in the BGE. Shading is set to GLSL, and the objects are UV mapped and textured. It seems that vertex paint is overriding the material for the object even though it is unchecked in the material options.

Shading is set to GLSL

Objects have a texture applied


Your problem is Very simple to fix. Currently, your shading is set to solid. Change it to textured view, and your textures will display.

enter image description here


Set the Shading to "Texture" then start the engine


  • $\begingroup$ You beat me to it by exactly one minute! I was making the .gif for a better reference, so It is possible (but un-likely) that I could have started writing my answer before you....... $\endgroup$ – X-27 is done with the network Jul 16 '15 at 23:11

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