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I am trying to make a lamp in the blender game engine, however, I am having a lot of trouble making the light go through the lampshade in a diffuse type of illumination, how can I do this? I have tried with the modifier "cloth" and playing around with textures, but nothing seems to work.
Something like this: (http://feelgrafix.com/838711-lamp.html)

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  • $\begingroup$ Add some translucency to your material. The cloth modifier has nothing to do with this - it is a simulation that only affects the shape of the object. $\endgroup$ – someonewithpc Jul 16 '15 at 18:56
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Actually it is translucency, it doesn't have anything common with cloth simulation. Most close and simple you could make - bake Translucent shader from Cycles into texture, but result actually would be good only for one point of view, so I think it would be better but much harder to write own fragment shader.

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