This is what I made, multiple boxes (the default box), default camera and lamps.


And when I render, it looks like this:


Correct me if I'm wrong, but shouldn't I see the different boxes? Is it normal that the shadows are so dark that they hide all edges?

  • $\begingroup$ Add more lamps... $\endgroup$ – someonewithpc Jul 16 '15 at 14:27
  • $\begingroup$ You only have 2 lamps, the sides of the cubes that are rendering black have nothing to illuminate them. $\endgroup$ – PGmath Jul 16 '15 at 14:34
  • 1
    $\begingroup$ Also render could be too dark without global illumination (secondary light bounces). $\endgroup$ – Daniil Romanov Jul 16 '15 at 15:18

The problem is that you don't have enough lamps at the right positions (as said in the comments by someonewithpc and PGmath). You can fix this in various ways:

  1. Just keep adding/duplicating more point lamps, and spread them around.
  2. Keep only one lamp, and set its mode to Sun.
  3. Have two lamps, one of them a Sun lamp (like in #2), and the other one a Hemi light. Then set the energy of the hemi light to ~0.2, and the energy of the sun light to ~0.8. That way you will illuminate all the faces (so no pure black), and will have shadows. (Note: If you add lights from the 'Create' menu, then you will have no shadows by default. Enable them by scrolling down, and selecting 'Ray Shadow' (only present on the Sun light))



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