Is it possible to animate textures and then control them with a bone or empty? I want to animate eye textures blinking and looking in different directions etc. by of course drawing the frames. is there a way to control them like shape keys with bones and drivers?


You could put a Driver on the Mapping/Offset of an image texture that copies its value from a controlling empty or bone.

Here is a screenshot that shows such a rig. Notice that the X offset is purple (meaning it is controlled by a driver) and you can see the driver in the curves window configured to copy the minimum value from the Empty object's X Location in World space.

screenshot of driver controlling texture's X offset

| improve this answer | |

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.