Is it possible to animate textures and then control them with a bone or empty? I want to animate eye textures blinking and looking in different directions etc. by of course drawing the frames. is there a way to control them like shape keys with bones and drivers?
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$\begingroup$ One of the Gooseberry artists showed how to do exactly that: gooseberry.blender.org/caterpillar-making-of-animating-uvs $\endgroup$ – pythonist Jul 17 '15 at 13:10
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$\begingroup$ related: blender.stackexchange.com/questions/18363/… $\endgroup$ – cegaton Jul 17 '15 at 14:24
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$\begingroup$ youtube.com/watch?v=beTOy-dwOOc $\endgroup$ – cegaton Jul 17 '15 at 19:40
You could put a Driver on the Mapping/Offset of an image texture that copies its value from a controlling empty or bone.
Here is a screenshot that shows such a rig. Notice that the X offset is purple (meaning it is controlled by a driver) and you can see the driver in the curves window configured to copy the minimum value from the Empty object's X Location in World space.