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I am new with blender. I have a blender model with animation, when I try to export to FBX, the texture is not exported. I tried to use autodesk like a tutorial said but do not work.

does anyone can give a tutorial for FBX or tell me the right answer?

thank you.

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Image texures are not critical you can simply copy the files to the exported .fbx and assign them in your target software. In Unity e.g. you would simply drag and drop them to your mesh.

Blender does export animations, make sure that you haved ticked all options in the fbx-export panel:

Put all actions on a single NLA-track, this shows the NLA editor with all actions I wanted to export:

enter image description here

Note that I left a gap between the actions otherwise the last frame overlaps with the first frame of the following actions. Also I avoided inverse kinematics since baking currently seems to have issues. (Can't bake single actions).

enter image description here

Importing in Unity proves that it works:

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Unfortunately, with blender's exportation process, textures and animations are not saved properly, just leaving you with the mesh of a model. However, one exportation process that I do know of that fulfills your needs and is supported by blender is .dae (colada).

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