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I've made this model with bones but when i try to animate the model by moving or rotating a bone it disconnects from another. How do i get a bone so when i rotate it its still connected to another bone?

Bone before rotation:

enter image description here

Bone after rotation:

enter image description here

I have no idea why this is happening i thought bones were supposed to be connected. I have been researching this problem for hours but this nothing about this, it doesn't look like anyone else has this problem.


marked as duplicate by David Jul 15 '15 at 12:58

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You have to go to edit mode, select the two bones, Ctrl+P> Connected.

Also when you have added a bone, and then you go to edit mode. Select the tip of the bones and extrude it with E, then the bones are automatically parented to each other.

  • $\begingroup$ Thanks this worked but why weren't they connected properly, i extruded the bones out of the others so they should of been connected right? $\endgroup$ – Awesome Name Jul 15 '15 at 9:26
  • $\begingroup$ @Awesome Name, if you extruded it out of the bones it should have been connected. $\endgroup$ – gladys Jul 15 '15 at 9:30
  • $\begingroup$ I must of accidentally disconnected it somehow $\endgroup$ – Awesome Name Jul 15 '15 at 10:00

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