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I've made this model with bones but when i try to animate the model by moving or rotating a bone it disconnects from another. How do i get a bone so when i rotate it its still connected to another bone?

Bone before rotation:

enter image description here

Bone after rotation:

enter image description here

I have no idea why this is happening i thought bones were supposed to be connected. I have been researching this problem for hours but this nothing about this, it doesn't look like anyone else has this problem.

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You have to go to edit mode, select the two bones, Ctrl+P> Connected.

Also when you have added a bone, and then you go to edit mode. Select the tip of the bones and extrude it with E, then the bones are automatically parented to each other.

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  • $\begingroup$ Thanks this worked but why weren't they connected properly, i extruded the bones out of the others so they should of been connected right? $\endgroup$ Commented Jul 15, 2015 at 9:26
  • $\begingroup$ @Awesome Name, if you extruded it out of the bones it should have been connected. $\endgroup$
    – gladys
    Commented Jul 15, 2015 at 9:30
  • $\begingroup$ I must of accidentally disconnected it somehow $\endgroup$ Commented Jul 15, 2015 at 10:00

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