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This question already has an answer here:

I've made this model with bones but when i try to animate the model by moving or rotating a bone it disconnects from another. How do i get a bone so when i rotate it its still connected to another bone?

Bone before rotation:

enter image description here

Bone after rotation:

enter image description here

I have no idea why this is happening i thought bones were supposed to be connected. I have been researching this problem for hours but this nothing about this, it doesn't look like anyone else has this problem.

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marked as duplicate by David Jul 15 '15 at 12:58

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

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You have to go to edit mode, select the two bones, Ctrl+P> Connected.

Also when you have added a bone, and then you go to edit mode. Select the tip of the bones and extrude it with E, then the bones are automatically parented to each other.

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  • $\begingroup$ Thanks this worked but why weren't they connected properly, i extruded the bones out of the others so they should of been connected right? $\endgroup$ – Awesome Name Jul 15 '15 at 9:26
  • $\begingroup$ @Awesome Name, if you extruded it out of the bones it should have been connected. $\endgroup$ – gladys Jul 15 '15 at 9:30
  • $\begingroup$ I must of accidentally disconnected it somehow $\endgroup$ – Awesome Name Jul 15 '15 at 10:00

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