I am trying to model windows on a somewhat cylinder-shaped object and I cannot figure out how to satisfactorily bevel sharp interior corners of the areas around them. A screenshot of what I am trying to do:
And when I try to just use the bevel tool:
I've also tried using the bevel weight modifier and selecting the edges I want to bevel, but it only seems to work up to those corners, even though they seem to bevel when the modifier is applied to the entire object:
So basically, how would I go about doing this?
I'm a beginner so I apologize if there's something really important I've missed. Thanks in advance!