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I've been experimenting with using the default matcap textures in render mode (using Normal or Reflection mapping), and it looks pretty good. However, I'd like to use them as a "reflection map," so that objects with mirror properties use the texture rather than the actual world. Is there a way to do that easily?

EDIT: Probably should've specified that I'm using Blender Render rather than Cycles.

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I was able to "fake" reflections by simply blending the reflection texture with the material (Mix + Color: <1 + Coordinates: Reflection).

texture pane

render result

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In short: take any good HDR texture and put it in Environment node for your glossy shader.

enter image description here

For Internal:

enter image description here

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  • $\begingroup$ That's helpful, but I forgot to specify that I wasn't using Cycles. $\endgroup$ – TristanBomb Jul 14 '15 at 20:51

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