So, I've successfully modeled a sword in blender. Learned a lot. But still learning.
I followed some tutorials on youtube in order to learn how to texture the model.
However, what I've done is I've marked seams on several different parts of the Sword (Pommel, Hilt, Crossbar, Blade) And I've unwrapped each part separately. After this, I used a different image for each part of the blade.
I love the way it looks now, and I'd like to render it, but every time I try it doesn't show the textures I did with the UV Unwrap.
Upon further research, I found out that I have to make a material, and then apply the texture to the material.
My problem is that in every tutorial I've seen of this, its done differently, and most often the people in the tutorials are NOT working with multiple images.
Usually, they create a PNG. using their unwrapped objects, and the whole object is different colors but they're using a single Image, and I am not.
I'm very confused. I'd appreciate any help?
If possible, I'd like to simply take the way I have it textured with the UV unwrap (Which I can see when I change the viewport shading from "solid" to textured) and turn that directly into a texture that I can apply to a material, that I can assign to my model, and then render, without having to make multiple textures and multiple PNG.s and etc.
I need very clear, precise instructions, because I am very lost.
Any help would be appreciated.
**I'm using Blender Render, Not Cycles