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In short:

  1. Generate Mesh and choose color in color picker for the whole mesh (The mesh in the example below is a simple cube)
  2. Read color (three float values) via Python and send them (with mesh details and uv-map ect) to a C++-Application
  3. C++-Application creates a image which should be used as a texture

Problem:

The color, which is shown in the color picker isn't the same as the color of the texture.

I use the three float values, calculate the values between 0 and 255 and set the rgb-channels. Then the image is saved.

Some Screenshots:

color picker with rgb

color picker with rgb

RGB-Values via GIMP:

  • R = 184
  • G = 119
  • B = 255

RGB-Values calculated and rounded: (255 * value)

  • R = 0.479 * 255 = 122
  • G = 0.184 * 255 = 47
  • B = 1.0 * 255 = 255

They aren't the same?

Generated Texture

enter image description here

RGB-Values via GIMP:

  • R = 122
  • G = 47
  • B = 255

Renderen with Blender Cycles

And now a Screenshot from the Mesh + Texture rendered via Cycles (with Ambient Occlusion). I removed the default lamp because I wan't to get a clean output.

enter image description here

RGB-Values of the color picker via GIMP (same as above):

  • R = 184
  • G = 119
  • B = 255

RGB-Values of the cube via GIMP:

  • R = 125
  • G = 48
  • B = 255

What is the problem?

PS: I didn't know which tags I should use for this question. So please remove or add tags if you think that would be better. Thanks!

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    $\begingroup$ It might be because you're not using the color in the same color space Blender is using, or because Blender gamma corrects the colors. $\endgroup$ Commented Jul 13, 2015 at 17:09
  • $\begingroup$ So I need to undo the gamma correction, create the texture with the new rgb-values and blender is adding gamma correction when the image is loaded? $\endgroup$
    – Hamburml
    Commented Jul 13, 2015 at 17:18
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    $\begingroup$ I think so, but I'm not sure $\endgroup$ Commented Jul 13, 2015 at 17:19

1 Answer 1

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The values differ because the rgb-values of the color picker aren't gamma corrected.

If I correct them like answered here https://stackoverflow.com/a/17910665/3069477 the colors are matching. I still get different RGB-Values but the difference is really small (rounding error).

Resulting Screenshot:

enter image description here

Thanks @someonewithpc!

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