I was wondering if it's possible to have Blender render visible light that fade away the farther it gets from the light source in Cycles render?

  • $\begingroup$ blender.stackexchange.com/questions/1818/… $\endgroup$ – user1853 Jul 13 '15 at 0:16
  • $\begingroup$ That's definitely part of what I'm looking for, is it possible to use that process with something like this where you can see like say, a distinct cone of light before it fades away? $\endgroup$ – Jex Jul 13 '15 at 2:11
  • $\begingroup$ You need volumetrics to do that. please ask that as a separate question. $\endgroup$ – user1853 Jul 13 '15 at 2:27